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Sonic generations 3ds model
Sonic generations 3ds model








Lives are also set to 99, probably for testing. In the earlier screenshot the life icon is at the very top of the screen, and a Japanese character is on the Sonic icon, likely indicating a placeholder.Background shapes are either laid out differently or changed their density in circles and details.The buttons and text are much larger in the early pause menu.

sonic generations 3ds model

  • The early menu has a slight gradient while the final uses solid colours.
  • The early menu is more transparent allowing you to see the UI behind it better.
  • This is made up of 2 assets, a small sprite with Japanese text which translates to "Return", and a screenshot of an early pause menu. This appears to contain assets for an early boost gauge, due to the prefix 'sgage' on most of the images. Under the LAYOUT_X/TEST_LYT folder there are 2 files for the UI. Some of these angles are very slight, while others are quite extreme, providing different levels of depth.

    sonic generations 3ds model

    They contain various images of Sonic, taken at 2 angles to test the 3DS' stereoscopic 3D capabilities. The font normally used by the game is named "system_font_12_03", and is located in a separate Font directory.Ĥ CTPK files can be found in the game's System folder. "DebugFont" and "DebugFontTerminal" are stored in the System directory. In the collection room, year labels are used on box arts, but because no Sonic game released in 1990, this goes unused. Bottom screen, the rest of the E3 leftovers.Ī bubble that reads "Coming late 2011" that was used in the E3 2011 demo build at the end of the demo.Ī 1990 label is stored among the collection room assets.










    Sonic generations 3ds model